ReadMe for Snowblind for Unreal Tournament 2k4
----------------------------------------------

               Title: Snowblind
            Filename: AS-Snowblind-Alpha.ut2
              Author: NiTrOcALyPsE
       eMail Address: nitrocalypse@hotmail.com
         Website URL: http://www.freewebs.com/nitrocalypse
        Release Date: Thursday, September 9, 2004
         Last Update: Thursday, September 9, 2004
             Version: Alpha

Credits:
Myself
All the tutorials at UDN
All the people in the Level Editing, Modeling, and Skinning forum who have been a great help in times of desperate need.
My friend KoRn for all of her crative input.

Other levels by author:
None.

====================================================================================
Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: Snowblind
           Game Type: Assault
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: Yes
           New Music: No
        New Mutators: No
                Mods: N/A

====================================================================================
Construction
------------

                Base: N/A
          Build Time: Hell if I know.
   Ideal Playercount: 6-18
      Editor(s) Used: Unreal Editor 3.0, Adobe Photoshop CS
          Known Bugs: None (yet)

====================================================================================
Installation
------------
Unzip AS-Snowblind-Alpha.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Snowblind in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

====================================================================================
Extended Description
--------------------

For the first objective, you must stand on the lightmap to open the doors to the crystal control panels that will open the big gate. Upon holding the lightmap for five seconds and thus completing the objective, a new spawn will also be available. From there, you must touch both crystal control panels to open the big gate, which unfortunately at this time does not have anything behind it.

====================================================================================
Author's Notes
--------------

As you have probably already gathered, this is an Alpha version of the map, and is very much unfinished. For starters, this is only about 2/5 of the planned final map size, so I still have a lot to work on, but it'll go quick, I promise!

Anyways, alot of areas look very incomplete, and this is because they probably are. I had to learn bot pathing and Assault scripting within 5 days before the MSU deadline closed. The bots seem to perform well enough, even on lowest difficulty. The only problem is the attacking bots tend to ignore the catwalk and  run through the trees.

====================================================================================
Copyright / Permissions
-----------------------
This level is copyright 2004, by NiTrOcALyPsE.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
====================================================================================
ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/