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Title             : Abyss-Lite
Version           : 1.0 (For UT2004)
File Name         : AS-Abyss-Lite.zip
Author            : Cory 'SpoonDog' Spooner 
Email Address     : thespoondog@planetunreal.com 
Web Page          : http://www.planetunreal.com/spoondog 

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Files  	: AS-Abyss-Lite.ut2 


Credits	: Scubagear was coded by Wormbo ( http://www.koehler-homepage.de/Wormbo/index.html ).
	: Also thanks to him for some advice and being so helpful at very short notice.
	: Thanks to the author of AS-OceanFloor for the inspiration :)


Other maps	: Too many to be bothered putting 'em in here (bout 45 or so...)
     		: (Just visit my website - see above)


--- Construction --- 

Editor(s) used       : UnrealEd 3, Photoshop 7, 3DS Max 5. 


--- Installation ---

To install the map, just unzip the archive to your UT2004 directory and it will automatically put the files in the right folders (AS-Abyss-Lite.ut2 file to \maps, Scubagear.u file to \system)

--- Notes ---

The "-Lite" suffix basically means that it is a watered down version as I did not have time to fully implement all the features or do the polish that I wanted (and I hope to release a "non-lite" version some day).

You can turn world detail to low to lose most of the particle fx but it won't give a huge gain.  Level runs well on my 1.3Ghz, 256MB SDRAM, Gf4 Ti4200 machine with minimal optimisation so that's saying something.  Shouldn't be a huge memory load as the number of textures used is reasonably low for such a large level.


That's enough... This level and any custom meshes/textures are copyright Cory 'SpoonDog' Spooner, September 2004.