> ExtraInfo-NewVehicles <
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This map contains a few new vehicles which I put together one night while messing around with the Editor. I had the idea for this map for a while now. So I started the map, but then I decided I wanted to have the Attackers vehicles different from the Defenders vehicles and thus, it made me begin poking around in the vehicles DefaultProperties, and finally, I made my first set of custom vehicles.

*Go easy on me, I'm not a modder, scripter, etc, I'm just a mapper, for now anyway :)~  (if you know how to actually create new vehicles, please read the "Attacker's Vehicles - Hellbender", there's a problem which I still can't work out... thanks) (BTW: I haven't fully tested the Artillery vehicle for bugs yet. It seems to work pretty well. Perhaps I'll use it on my next map?)


* HellBender Light Assault (bluish headlights and has a different set of
	startup and shutdown sounds)

* Scorpion Type 2 MiniGun (yellowish headlights)

* Scorpion Type 3 Gunless (purplish headlights and has a different set of
	sounds for engine, startup and shutdown)

* Scorpion Type 4 Plasma Prototype (greenish headlights and has a different
	set of sounds for engine, startup and shutdown)

Also included > (not featured in the map though)
* Artillery Heavy Assault Unit (read the last part of this file for info)

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Ok, here we go....

The Defender's vehicles :

1) "Hellbender" (the normal version) - has 1000 health points
Holds 1 driver and up to 2 passengers. Features 2 weapon systems. First is the Side Mounted Turret (on the roof). If you are in the truck alone, you can press the "2" key to operate this weapon. The second weapon is the rear mounted gun (press "3" to operate it)

2) "Scorpion-Type 2" (custom vehicle) - has 600 health points
Holds 1 driver. Here you have your choice of a rear deck mounted MiniGun Turret (which was from the Tank vehicle). This gun replaces the "Web" gun featured on the normal version of the Scorpion. As with the normal vehicle, the driver can operate the gun while driving and also can do this while using the other "standard" weapon, the lethal set of blades that you can extend to slice and dice enemies which are on foot.

3) "Tank" (the normal version) - 1500 health points
Holds 1 driver and 1 passenger. Features a deadly Cannon as it's main weapon and a MiniGun Turret (which can be accessed by the driver by pressing "2" on the keyboard. These can be found in only 2 areas of the map and are there to serve as either high firepower roadblocks or to simply stand and fire across the course to take out the Attackers from a distance. I wouldn't advise trying to drive away with the Tank that's after the huge jump as it doesn't have the speed to clear the next jump heading back towards the Base, you'll either get stuck on the ramp or if you make it over the ramp, you'll just drop straight down, not clearing the gap.

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The Attacker's vehicles :

1) "Hellbender" (custom vehicle) - has 1600 health points
This is the "Light Assault" HellBender which features a MiniGun	Turret on the roof, holds 1 driver and 1 passenger. Since the bulky Rear Gun has been removed, it is able to pack on better armor plating, thus, higher health points.
	(note: there is a slight problem with this one. It has to be related to the collison of the MiniGun Turret or a property setting that I can't figure out yet. The only way you can enter this vehicle is from the driver's side or from the front. You can enter from the passenger side, but you'll have to double jump (as if trying to jump onto the roof and then hitting the "use" key, whichever you have it bound to in you keyboard configuration).
One more thing, this is odd. You can pick up a passenger, they can use the gun while you drive, however, you don't see them inside the truck. And if you swap seats to shoot, you won't see yourself either...
Can you figure that one out???

2) "Scorpion-Type 3" (custom vehicle) - has 1000 health points
Holds 1 driver. The only weapon on board are the Blades. Since the rear gun has been removed, more armor plating has been installed, again, this increases the health points. Being smaller than the Hellbender, you may find that this vehicle allows you to navigate the course easier and may help reduce the chances of being spotted. The downside, it flips over much more easily than the Hellbender when hitting the road after a jump.

3) "Tank" (the normal version) - 1500 health points
Read #3 in "Defenders" for the info, why repeat myself.

4) "Scorpion-Type 4" (custom vehicle) -  has 800 health points
This is the "Prototype Plasma Scorpion". It holds 1 driver. Features the usual "blades" weapon, but this little sucker has a huge gun mounted at the rear. It is the same turret found on the all 4 corners of the Leviathan. This vehicle allows you to aim and fire Plasma Bolts (at a decent rate) while you drive and also comes equipped with above normal armor plating. This is why the Attackers are trying to steal it. One problem to deal with, controlling this beast will not be an easy thing due to it being very rear-end heavy (because of the large gun). Watch your speed and angle as you approach jumps, or you will probably find yourself pointing in a direction which is not where you meant to be pointing :O

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One extra custom vehicle has been included in the ZipFile. This monster is not used in this map, however I threw it in for mapping purposes for anyone wishing to use it. It is a custom version of the Artillery vehicle which comes with the "ECE Bonus Pack". This vehicle allows the driver to fire a Can of WhoopAss onto enemies in the form of the ONSMASRocketPack. A passenger can operate the ONMASSideGun. Want raw firepower? This is it!
It has yellowish headlights and a different set of sounds for the engine, startup and shutdown.