
=================================================
=						=
=	Author : Romanov aka Mark Beaumont	=
=	Version : v7 2004				=
=	Date : 08/04/2004			=
=	Mutator: Remote Strike Weapon mod v7	=
=	All Rights reserved			=
=================================================


// ------------------------------------------------------------------------------
// 1 -- Installation
// ------------------------------------------------------------------------------

 Installation for Remote Strike is very straight forward. 

Use the umod installer!

or place the files like this...

UT2003\Animations\RemoteWeapons.ukx
UT2003\Sounds\Comm.uax
UT2003\StaticMeshes\Remote_static.usx
UT2003\System\Remote_Strike.ini
UT2003\System\Remote_strike.int
UT2003\System\Remote_strike.u
UT2003\System\Remote_strike.ucl
UT2003\System\Wormlite.u
UT2003\Textures\Remotetextures.utx
UT2003\Textures\RSicons.utx


and thats it blast away!

//-----------------------------------
// 1.  Mutator settings
//-----------------------------------
	WoRMWeapon00="Remote_strike.RSPistol"	//Shield Gun Replacement
	WoRMWeapon01=""	//Assault Rifle Replacement
	WoRMWeapon02="Remote_strike.BoforsSMG"	//Bio Rifle Replacement
	WoRMWeapon03="Remote_strike.Nexus"	//Shock Rifle Replacement
	WoRMWeapon04="Remote_strike.Gauss"	//Link Gun Replacement
	WoRMWeapon05="Remote_strike.MG"	//Minigun Replacement
	WoRMWeapon06="Remote_strike.Defender500c"	//Flak Cannon Replacement
	WoRMWeapon07="Remote_strike.HeavySupport"	//Rocket Launcher Replacement
	WoRMWeapon08="Remote_strike.Longrifle"	//Lightning Gun Replacement
	WoRMWeapon09="Remote_strike.Howitzer"	//Redeemer Replacement
	WoRMWeapon10="Remote_strike.Nexus"	//Ion Painter Replacement
	WoRMWeapon11="Remote_strike.Defender500c"	//Spider Mines Replacement
	WoRMWeapon12="Remote_strike.Gauss"	//Sticky Grenade Replacement
	WoRMWeapon13="Remote_strike.SilencedSMG"	//AVRiL Replacement
	WoRMWeapon14="Remote_strike.Longrifle"	//Sniper Rifle Replacement
	WoRMWeapon15="Remote_strike.Mortar"	//Airstrike Painter Replacement
	WoRMWeapon16="Remote_strike.Defender500b"	//Instagib Rifle Replacement

-01 is deliberatly left blank as this stops mouse scrolling selection of weapons 


// ----------------------------------
// 1.1 PLAYING
// ----------------------------------

Use switch arsenal/worms2k4 to add the weapons as you want 
or
Use the Remote Strike Weapons in the mutator settings in UT2004

==========BINDING KEYS!!!!!=========
There are 4 keys to bind in the 'settings' page of UT2004
- Goto the Remote Strike tab in settings
- SET A RELOAD KEY
- SET A MAGLIGHT KEY
- SET A LASER DOT TARGETER KEY
- SET A COMBAT ZOOM KEY

Notes:
Crouching - The sniper rifle is all but inaccurate unless you are crouching to
stop it becoming an uber weapon
Mortar - You need to crouch to use the mortar in primary fire mode.

// ------------------------------------------------------------------------------
// 2 -- Servers
// ------------------------------------------------------------------------------

 When running Remote Strike on a server, it must be remembered that a


 ServerPackages=Remote_strike

 must be added into the appropriate section of your
 server's INI file for the mutator to function properly.

 To start a server from the command line, using this mutator, the command would
 look like:
	ucc server DM-Gael?Game=XGame.xDeathMatch?Mutator=Remote_strike.MutRemoteStrike

//-------------------------------------------------------------------------------
// 3 -- Weapons 
//-------------------------------------------------------------------------------

Bofors 10mm Light submg
A light sub machine gun with a lethal firepower!
Primary    : Rapid firing machine gun
Alt fire   : Sub sonic rounds making the weapon nearly silenced 

Gauss Heavy Hunting Rifle
Slow firing 3 shot weapon with an enormous punch and a sharp edge :)
Primary fire : 3 heavy hunting rounds 1 shot 1 kill
Alt Fire     : BAYONET, get in range and let em have it! 

MG3 Heavy Machine Gun
Thing MG42 or just fasy firing heavy machine gun!
Primary    :  Fats firing heavy support fire mode
Alt Fire   : Slower firing Incendiary rounds

LR2 Heavy Sniper Rifle
5 shot clip with zoom think of a BArrat!
NOTE: you must crouch to have any accuracy with this one!
Primary : Unzoomed fire 
Alt Fire : Zoomed in 

15mm Caseless pistol 
Fast firing semi auto pistol
Primary : Medium paced accurate fire
Alt Fire: Fire as fast you can press fire more costly on ammo though

Defender 500 Black shotgun
Large blast bad ass damage
Primary: Std shotgun pellets
Alt Fire: TORCH to see in the dark :)

Defender 500 Camo shotgun
Primary : Standard 9 pellet blast
Alt Fire : 20 pellets to each blast wide area of damage but costly on ammo

105MM Howitzer  
Primary Fires a Sabot round which on impact releases 6 grenades into the area  
Secondary Fire 4 mini shrapnel rockets  
 
Silenced SMG  
Primary Auto fire very quiet no muzzle flash  
Secondary:  Semi auto single fire explosive rounds, more damage but slower rate of fire  
 
KRUPPS Heavy Support Weapon  
Primary Dual barrel havy calibre rounds , fires small shrapnel burst rounds  
Secondary Zoom for long range support fire 
 
Nexus Assault Rifle  
Primary Medium speed burst full auto fires a large calibre round  
Secondary Grenades Instant impact large damage radius 
 
60MM Company Mortar  
Primary Standard 70 degree angle mortar round  
Secondary Flare round 
 
 
//-------------------------------------------------------------------------------
// Notes and changes
//-------------------------------------------------------------------------------
FULL VERSION 6.1 DETAILS 

- Combat zoom added to all weapons (bindable key in settings)
- Maglights added for all wepaons (bindable key in settings)
- Laser redot targeter (Paints a red dot onto the target - bindable)
- All weapons have custom ICONS
- All weapons have ammunition icons
- All known bugs have been fixed
- Muzzle smoke is now produced after firing weapons 
- Mutator code comletely reworked

PATCH 6.2

-You need the full version 6.1 to install the patch 6.2
-Changes
	- Tracer fire for the MG
	- Online play fixed lasers now show up in an online game as do combat zooms etc
	- Auto reload has been implemented
	- VArious tweaks to improve play balance. 

VERSION 7
- Ported to UT2004
-Small fixes and changes made
-Bots use all weapons now not just favouring spawn weapons
-Inventory groups sorted out mouse scrolling works properly
-Ammo for most weapons reduced to life size clips
-tracer taken out as it wasnt a very good feature
 


//--------------------------------------------------------------------------------
// Credits
//--------------------------------------------------------------------------------

Mr Evil - For the mutator code, reloading tutorial and various other bits of code help 
without which would have meant the mod would not have been done at all.

Nexus One - For the great skins on the weapons which again helped the mutator have 
alot more proffessional look to it and also for building the excellent looking 
website.

Jesse aka Melaneus - For coding the combat utility site and alot of help with coding and making the mod 
much more complete. Also the new icons for the weapons were done by Jesse as well.

Added to this Jesse re did the code for ut2004 and got all the deatures working - Genius :)  

Kangus - For developing the Worklite mutator which allowed to build a simple mutator, as the code is good
and has loads of commenst Im now building a menu for options etc.

Toonces - For the excellent map CTF-Denali Pass which was built specifically for the Remote 
Strike weapons and really adds alot to the whole mod. 

 



