//=============================================================================
// MosqueBombBase.
//=============================================================================

class MosqueBombBase extends Decoration;

defaultproperties
{   
DrawScale=1.00000
DrawType=DT_StaticMesh
StaticMesh=MosqueMeshes.BombingRun.BombSpawn
bCollideWorld=false
bCollideActors=false
bStatic=false
}