//=============================================================================
// MosqueBlueFlagBase
//=============================================================================

class MosqueBlueFlagBase extends xRealCTFBase
	placeable;

#exec OBJ LOAD FILE="..\Textures\XGameTextures.utx"

simulated function PostBeginPlay()
{
local xCTFBase xbase;

Super.PostBeginPlay();

if (Level.NetMode != NM_DedicatedServer)
	{    
        xbase = Spawn(class'Mosque.MosqueCTFBase',self,,Location-BaseOffset,rot(0,0,0));
        xbase.Skins[2] = Combiner'XGameTextures.SuperPickups.BombgatePulseBC';
	}
}

defaultproperties
{
BaseOffset=(x=2.0,y=0.0,z=84.0) //defined in xRealCTFBase original z=-18
DefenseScriptTags=DefendBlueFlag
DefenderTeamIndex=1
ObjectiveName="Blue Flag"
FlagType=class'XGame.xBlueFlag'   
Skins(0)=XGameShaders2004.CTFShaders.BlueFlagShader_F
}