ReadMe for BR-Prisonball for Unreal Tournament 2k4
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Title: BR-Prisonball
Filename: BR-Prisonball.ut2
Author: darczol
eMail Address: darczol@gmail.com
Website URL: 
Release Date: 02.06.2007
Last Update: 
Version: 1.1

Thanx:
- to Hazel H. for his wonderful skybox!
- to the people from unrealed.eu for being friendly and helpful for any problems I got :-)

Other levels by author:

Changelog since version 1.00:
- Fixed bots teleporting through goal
- Added new lights and distance fog
- Added Redeemer, Minigun, Sniperrifle
- Slightly changed geometry and paths

Known problems:
If you walk back to your own base with the ball in your hand, it's likely that some bots in your team will randomly freeze.
This however is a flaw from the gametype itself as I figured out during some sleepless nights... and you can test it yourself on 
any original UT2k4 map. Also, the freezing does not happen in the first round - but as soon as the first goal is made, 
you are likely to experience that in the second and following rounds (at least if you behave like above).

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Play Information
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Game: Unreal Tournament 2k4
Level Name: BR-Prisonball
Game Type: Bombing Run
Botmatch: Yes
Single Player: Yes
Teamplay: Yes
New Textures: Yes
New Sounds: No
New Music: No
New Mutators: No
Mods: 

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Construction
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Base: From Scratch
Build Time: 2 months
Ideal Playercount: 6-10
Editor(s) Used: UnrealEd
Known Bugs: 

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Installation
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Unzip BR-Prisonball.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open BR-Prisonball in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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The government has sentenced different prisoners lifelong. There is a small chance however to get free again. The deal is to achieve victory over the opposing team. The battle for freedom will be tough because each team is in the same boat and wants freedom again... The showdown takes place in the middle of the ocean on a secret oil-rig that was converted to a prison.

Recommended Game-Settings:
Difficulty: Godlike
Team-Settings: 9 players 
4 players (human/bot team) vs. 5 players (only bots): since bots are weaker than humans, you can make it more challenging by giving them 1 bot more

Extra-fun: Use the "Zombies of Nightmare Mutator" (not included!) for extra-Fun and Action! 

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Author's Notes
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Since there are not many BR-Maps to find, I tried making one on my own, because this gametype features an exzellent fun-factor, if you know how. I experienced some weird problems however while making the map, such as the inability of bots to shoot the ball through the hoop. It cost me some sleepless nights to figure out, what was really the reason of that: it is a game-flaw, that you can experience on the original BR-Maps too: bots will always miss the goal if following criteria aren't met: the bots need a certain distance or difference in height (as suspicious as this sounds - it's no joke) to the hoop, to shoot the ball through. For a more detailed information on that you can either contact me or open the map in the editor to look for yourself.
If you ever wondered how the gameplay will be then - now you can try! I used an architecture, where shooting points meet this criteria. You might even need a goalkeeper, like you know from football ;-) 

ps: Don't expect too much eyecandy, this map focuses mainly on gameplay.

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Copyright / Permissions
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This level is copyright 2007, by darczol.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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