Date: 14:12:2012

Game Version: 3369

Map Name :  CTF-Harvest2k4_Final

Version: v1.3 Final  ..Beta tested Aug 2012 and November 2012

Game Type: CTF UT2004

Author: Median12

New Textures: Yes

New StaticMesh: No

New Music: Don't know might be new Music from a BonusPack

Time Taken: On and off... 2-3 months but one more week to finish the Final Version

----------------------------------------

SUMMARY

To stop the Skaarj pillaging vital Llandri supplies a Depot high above the clouds was developed... and having been run for 100 yrs became obsolete due to uptodated Techology. 
Used as an Unreal Tounament CTF post now it has become a familiar and a well loved Tourament ground for Players and Spectators alike.

----------------------------------------

Players: 16 at most but good for a 4 on 4 match (Masterful Setting)

----------------------------------------

I have all the BonusPack and such, from years ago so I'm not sure if some Textures or StaticMeshes are from the Original Game. I never used Mod Textures or Static Meshes.

----------------------------------------

If you like this Map and want to UnrealEd it a bit feel free, use the New Textures etc.. in new Maps if you wish but add me to the ReadMe

The layout for returning with the opposing Teams Flag is slighty different but after testing it through, the Teams are matched equally...I spent A LOT of time making sure the Bots run through the Game properly, a couple of Blue lines are in the Pathnodes but that makes no difference to the gameplay.

I don't know why BOTS *sometimes* get stuck on the ledge above the Flagbase(s)....I tried to compromise that but I think it's the StaticMeshes that block them ????

NO Weaponspickups........used the Weapon Base(s) instead, it was easier and helped me plot the courses better for the Bots.

I slighty changed the Red Team return to their Base, the Map works far better now.

As usual, two different entrance/exits to oppose the other Team, HAVE FUN!









