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Title                     : DM-Bloody_Bonifatius][v2 
Release Date       : 31 march 2006
Author                  : Original (ut2003) mapper unknown.  willem converted it to 2k4
Email Address      : BloodyBeauty@tiscali.nl

Credits          : Special thanks to the unknown dutch mapper, he did most of the work.
   	        
                     
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--- Play Information ---
Game                    	                : DeathMatch UT2004
Level Name              	: DM-Bloody_Bonifatius][v2
Single Player           	: Botmatch
Deathmatch              	: Yes
New Music               	: No
New Sounds              	: No
New Textures          	                : Yes
New StaticMeshes/Models	: Yes
Player Count                            : 6 to 16 

Editor(s) used          		: UnrealEd 
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Author's Notes  : 
This map is a 2k4 remake of the map DM-Bonifatius, witch was released for ut2003, long time ago.
Because i find it a good map, i decided to convert it for UT2004.
I added lot of 2k4 textures and weapons.
It is a typical dutch church, with a big surrounding/graveyard.
A church with the name Bonifatius really excist in The Netherlands.
The church itself is big and there are 2 lift,s to transport you to the upper churchlevel.
In this church you will find a lot of hiding places where you can go by teleport.
Also you can jump high into the churchtower by jumppad,s.
Almost all weapons are present, also ONS one,s.
High above on the church you can find ion painters, they only work outside.
Two redeemers are in hidden places, one you can see, but can you really get to it  ?
I know you can, find the teleport.
The graveyards are big, all dead warriors are barried here.

This is a real funmap !

Willem.

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Installation:
Unzip the files into your UT2004\ directory.

DM-Bloody_Bonifatius][v2 - Maps folder
Churchmeshes & Pasargadea-SM.usx into static meshes folder
Churchtextures - XTexPack & Pasargadea-SM.utx into textures folder.
BootsOfJumping sounds into sounds folder

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You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.




