ReadMe for Charged for Unreal Tournament 2k4
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               Title: Charged
            Filename: DM-Charged.ut2
              Author: Jason "Rehevkor" Estep
       eMail Address: jcestep@xtn.net
         Website URL: http://pages.xtn.net/~jcestep/
        Release Date: 4/12/2004
         Last Update: 4/12/2004
             Version: 1.00

Credits:
Kudos to Slybones, MrSlackPants, Darkmantle and all the others at #ued (irc.3dbuzz.com) 
for their help and feedback. And thanks to Epic of course, for making such a great game :)

Other levels by author:
DM-FlowControl

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Play Information
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                Game: Unreal Tournament 2k4
          Level Name: Charged
           Game Type: Deathmatch
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

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Construction
------------

                Base: 
          Build Time: 1.5 weeks
   Ideal Playercount: 4 to 8
      Editor(s) Used: UED, Paintshop Pro 7, wotgreal
          Known Bugs: The bots can't actually see the redeemer floating in the middle, 
		      although they will occasionally use the jump pads. The only 
		      problem this causes is that the bots occasionally fry themselves 
		      trying to use the jump pads in the middle.

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Installation
------------
Unzip DM-Charged.ut2.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Charged in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
--------------------

This arena came into being when Tournament scouts realized they didn't have to travel 
the farthest reaches of space to find suitable battlefields. They loaded up one of their
own power stations with guns and sat back to enjoy the show.

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Author's Notes
--------------

If you have seen the Unreal editing video tutorials from 3dbuzz.com, you'll likely 
recongize part of this level's layout. I built on the idea for the level in that vtm, 
placnig weapons and items strategically and adding an extra dimension of challenge in 
getting the really good stuff.

I spent of lot of time tweaking item placement and the pathnode network so that bots 
would be fun to play the map with. Although this level isn't terribly original, I have
had fun making and testing it, so hopefully you'll enjoy it too :)

I also reccomend that you try the map with Mark Beaumont's excellent "Remote Strike" 
mutator. These custom weapons seem to fit the map well.

Thanks for downloading my map, and I hope you enjoy it :)

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Copyright / Permissions
-----------------------
This level is copyright 2003, by Jason Estep.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
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