=========================================================
Title                :Evolutions in Liquid
Version              :1.2
Release Date         :10-11-04
Filename             :DM-EvolutionsInLiquidv12
Author               :Michael Bellipanni
Email Address        :bellipanni4@yahoo.com
HomePage             :dec.ic2.org/unrealmods/

Description          :Evolutions in Liquid is a level that focuses on more interactive environments.
Every hallway or room has at least one thing in the level that moves or reacts to the player.

Credits              :"Boat Chase" by John Powell, Special Thanks To Daniel For His Testing.

Other mods and levels by author:

Allied Capture The Flag Gametype

DM-Coliseum2k4 Level

DM-Downtown Level

DM-Furnace Level

DOM-1on1-Paramount Level

=========================================================
-- Play Information --
Game                  :Unreal Tournament 2004
Level Name            :Evolutions In Liquid
Bot Support           :Yes
New Sounds            :No
New Graphics          :No
New Music	      :Yes
New StaticMeshes      :Yes
Known bugs            :None as of yet
-- Construction --
Editor(s) used        :UnrealEd 3, Maya, and MSPaint
Construction time     :Almost 2 Months
Version History       :
       1.0            :-Initial Release

       1.1            :-Fixed Karma On movers
                       -Improved sky box
		       -Fixed a bundle of path problems
                       -Fixed even more bot problems(I say it twice because it was REALLY pissing me off!)

       1.2	      :-Improved Liquid Textures
		       -Improved Lighting
		       -Collision Improvements
		       -Improved Item Placement
                       -Improved Geometry
=========================================================

======================HINTS==============================

--------------!!! Warning: Spoilers !!!------------------

This level has something that moves, changes, or interacts with the player in every single room and hallway.
Some are harder to find then others, so Ive made a hint list to help you find them all, but I strongly
advise that you find them for yourself.

-Core: The moving power core changes the flow of gameplay.
-Power Room: You can ride on the gears.
-Pump Room: Use the moving pumps as cover
-Storage Room: Some of the barrels explode when shot, even the ones on the walls
-Control Room: Shot the barrels
-Lab: Use the elevators to your advantage.
-Lightning Gun Hallway: Use the buttons to manipulate the bridges.
-Link Gun Hallway: The panel will flip when touched.
-Health Pack Hallway: Use the buttons to blind your enemy.
-Assault Rifle Hallway: That last steps a long way down


Installation
------------
Extract to your ut2004 folder. .UT2 file into maps folder. .Ogg file into music folder.
 
Copyright / Permissions
-----------------------
This level is copyrighted by Michael Bellipanni, 2004.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
----------------------
Unreal Tournament 2003 (c)2002 Epic Games Inc.  All Rights Reserved. Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Games Inc. 
All other trademarks and trade names are properties of their respective owners.
