================================================================
Title                   :Morbias 2004
Version                 :1.0
Size			:5.47 mb
Release Date            :July 22, 2004
Filename                :DM-Morbias][2k4.ut2
Author                  :Eduardo Barillas
Email Address           :heatcliff2@hotmail.com, al775466@mail.mty.itesm.mx
website                 :None for now

Other levels by author  :

Absolutely none other, this is the first one. Well I did the one in the "Level Design 101" VTM but I don't think that counts.

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--- Play Information ---
Game                    :UnrealTournament2004
Level Name              :Morbias 2004
Single Player           :w/bots
Recommended players     :2-4 Players


--- Construction ---
Editor used             :UnrealED
Construction Time       :1 week in crunch mode (more like nuclear bunker mode... I barely slept and ate!!)
Author's System         :Dell Inspiron 8200
                         1.7Ghz Intel Pentium 4M CPU
                         640MB RAM
                         ATI Mobility Radeon 9000 64MB @ 1400x1050x32 for the Editor
                                                       @ 800x600x32 with all settings set to highest possible for the game (except DecalStay)
                         30GB 4200RPM Hard Drive
                         (And yes the game runs relatively smooth... above 30fps. This old laptop refuses to go down so easily!!)


Installation
------------
Extract the *.ut2 file to /maps directory


Extended description:
--------------------
Morbias was one of my favorite maps in Unreal '98 and I felt it was glaringly overlooked for Unreal 2003/2004. I also wanted to make
it because I feel the vast majority of current maps are paced a bit slow in comparison to the original Unreal Tournament. The structure
is exactly the same as the original one, but with much more geometry and detail. Like the first map, it allows for camping in
the dark sectors of the side rooms.Also, I added a background story for the map; I hope it doesn't sound too pretentious. The
game is best played with a fast game speed and with few players (2-4).

Author's Notes
--------------
MY VERY FIRST MAP!! I had wanted to do maps from a long time ago but I didn't even know where to start. I saw an excellent opportunity
with the Unreal 2004 Special Edition DVD because of the tutorials. Right now I've gone through the Level Design 1 tutorials only.
But even though I only have the basic skills to do maps, I put a lot of effort into this one to make sure it looked at least decent and played
well. I faced A LOT of obstacles while doing this map, but with the help of the VTMs and some tutorials found in the internet I managed to
overcome them. I still have a long way to go...

So, I know this is only a remake and I don't expect to get any high marks for it, but it's definitely great as practice. In fact, I'll be doing
a couple more reissued maps for practice and then I'll start creating my own stuff. With that said, I hope most will find the map enjoyable.

I believe I have left the map bug free. The only thing I noticed is that bots set to "experienced" have some trouble getting into the elevator.
Set to any other difficulty level, including "average" and below, the bots rarely or never show the problem.

The only thing I didn't know how to do was to make the redeemer spawn faster. Any tips are welcome!

Copyright / Permissions
-----------------------
This level is a reissued level from UT98, so I don't think I have absolutely any rights over it. On another note, I installed a lot of maps
from the community before getting into developing my own map, so I had a hard time discerning between EPIC's or custom Static Meshes and Texture Packs.
I did my best effort to avoid using what I thought were custom static meshes or textures from people outside of EPIC, but if I used somebody
else's stuff... just send me an e-mail and I'll remove whatever it was that I used without permission and I'll re-release the map! And for
the sake of total disclosure, the release notes format I'm using was taken from the one used by the dude who made Aristocracy2004.


----------------------
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GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
