Well... this map started out as a test of the warpzones of unreal engine 2.5.

It Began to look interesting and I wanted to submit it, but I thought I may 
have to fix it up a little. It took a couple of days but here's 
the finished product;
Complete with botpathing static meshes and pickups.

I'm sorry for the lacking preview picture but I can't figure out how to do that.



INSTALLATION:
Put the ut2 file in your Maps folder and then open up your system folder,
in it there is a file called UT2004.ini. Thats the one you have to open.
Search for "UseStencil" (theres a few of them so do several times) and 
change the "False" value to "True".

This makes sure that the warpzones will display correctly.