Title:		Blind Suffering
UT2 name:	DM-Suffering
Author:		Jason 'Elfinko' Fink
Release date:	7/23/04
Email address:	jason@jfink.net
Home page:	http://www.jfink.net
Game:		Unreal Tournament 2004 Deathmatch
File size:	~15 MB

Description:	One of the main facilities constructed in the early 21st century to harness 
		the searing heat and energy of magma, this deathmatch arena offers intense heat, but fortunately 
		for the competitors, there is little chance to taste it. Environmental hazards are kept at a 
		minimum via lava covering walkways and grating systems, leaving the competition solely between 
		the competitors in a super-heated environment.

Thanks to:	Atari Forums, Unreal Playground Forums and Burial Grounds Forums in general

		BETA/PLAY TESTING:

		BURIAL GROUNDS FORUMS:
			Commander Keen - Server hosting, all around playtesting
			Necrosis - News!
			3NF - Found a misaligned mesh ;)
			HBrew - General Playtesting

		ATARI FORUMS:
			Virax - For item placement overhaul. Thanks a ton.
			GinZzA - Mapflow and gameplay tips
			Yournan2000 - Lighting and visual tips

		UNREAL PLAYGROUND FORUMS:
			Luv_Studd - Lighting and audio tips
			MortalPlague - Lighting tips, Visual tips
		
		
		
		
		
Previous work :	This is my first UT2K4 map. Visit my website for all the other goodies. http://www.jfink.net
                                                                            
================================================================

* MAP Information *

New textures:	None. Actually, one by myself, but hardly worth mentioning.
New sounds:	None
New models:	99% custom created static meshes.

================================================================

* Construction *

Base:		From scratch
Const. time:	3 Months. My first UT2K4 map. Took a while :)
Compile machine:	Athlon XP 2700+, 512MB DDR, ATI Radeon 9600
Editor used:	UnrealEd
Other programs:	3D Studio Max 5.0, Photoshop CS
Known Bugs:	None known.

================================================================

* Distribution / Copyright / Permissions *

Feel free to reuse the custom static mesh content within this map. Please, just give me the proper credit in your 
readme file.

