ReadMe for Storehouse for Unreal Tournament 2k4
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               Title: Storehouse
            Filename: DM-1on1-Storehouse
              Author: Ben *HellCat* Giovenco
       eMail Address: porksty@hotmail.com
         Website URL: http://www.teaminevitable.com/index.htm
        Release Date: 22nd June 2005
         Last Update: 22nd June 2005
             Version: Final

Credits:
Ben *HellCat* Giovenco - Designer/Mapper

Brooke *Chookwoods* Brady - 3d Artist/Mapper

Darren *Snuff* Albert - Beta Tester/Story editor

Kerrie *Splatula* Bracey - Beta Tester/Promotional Web Development

Alexandre *Mab-x* Mabeix - Original music score 

Special Thanks

- to Brooke *Chookwoods* Brady for his assistance in visual design.

- to "Rico" - Original arena concept from Rocket Arena 2 map "Cybernetic Genocide" (ra2map11)

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Play Information
----------------

                Game: Unreal Tournament 2k4
          Level Name: Storehouse
           Game Type: DM/TDM/iDM/iTDM
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

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Construction
------------

                Base: 
          Build Time: 1.5 Months
   Ideal Playercount: 2-6 players 
      Editor(s) Used: UnrealEd 3
          Known Bugs: None

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Installation
------------
Unzip DM-1on1-Storehouse. Unzip contents to your UT2004 directory.

Store the .ut2 file in your Maps\ directory, then either doubleclick on it, or type 
open DM-1on1-Storehouse in the console, or select the Map in a Botmatch or an 
Internet game.

Guide:
*.ut2 files go in Maps\
*.ucl files go in System\
*.txt files go in Help\
====================================================================================
Extended Description
--------------------

Team Inevitable Presents:  

The hidden Storehouse of Inevitability, previously used by the L.O.F.T (Local Orbital
Freight Transport) Group for the covert storage of large amounts of interstellar 
cargo, vanished during the Humanoid Army raids on the 3rd and 6th dimensions. When 
the raids ended in 2380, the storehouse was rediscovered in the vicinity of an 11th 
dimensional hole that had torn open in known space - a repercussion of the multi 
dimensional war. By conincidence it appeared in perfect alignnment with the iFullTower, 
Liandri's ultimate gaming arena.

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Author's Notes
--------------

I used the original arena layout from 'The Storehouse' arena, which is included in 
the Rocket Arena 2 Mod (for Quake 2) Cybernetic Genocide (ra2map11). I added a few 
more boxes and opened up the closed walkway. I also removed a section of roof and 
added the crane claw and a suspended walkway to which you teleport to. 

Later the leader mapper of Team Inevitable, Brooke *ChookWoods* Brady, assisted in 
the development of the the map for final release.

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Copyright / Permissions
-----------------------
This level and all of its contents including original music are copyright 2005 by Team Inevitable.

Authors may NOT use this level or its contents as a base to build additional levels without explicit
permission from the Original Authors of said contents.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Original music score to Storehouse, track titled 'Storehouse.ogg' also known as 'Sonic Branding'
(c) Alexandre Mabeix (http://www.mab-x-music.com/uk/)

Unreal Tournament 2004 (c)2004 Epic Megagames, Inc.  All Rights Reserved. Unreal 
and the Unreal logo are registered trademarks of Epic Megagames, Inc.  All other 
trademarks and trade names are properties of their respective owners.

====================================================================================
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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

