Title			DM-TFC-MissileSilo

Author			William Sengbusch aka 'The-Perferator'

Date			7 January 2007

Filename		DM-1on1-MissileSilo.zip

File Contents		DM-TFC-MissileSilo.ut2
			DM-TFC-MissileSilo.txt (this file)
			DM-TFC-MissileSilo.jpg

Email Address		reepneep@yahoo.com

Author's Comments	Seeing as this is the first attempt I've made at building a level in any engine since Duke3D, I must say this has been quite the learning experience.  Build time would probably be 400+ hours of pulling my hair out trying to work around UnrealED's eccentricities.  That said, I am Very Happy that it turned out this well.  I set out to create a Rocket Arena kind of experience in a plain old DM environment.  Gameplay is as fast as Q3 (a very good thing IMO) and item hogging is ineffective due to the high density of firepower and the near total lack of items for boosting health+armor past 150.  The only potential problems might be the double (which isn't that much of an issue anyway since health totals are so low (reasonable) you have a good shot at killing them anyway) and the redeemer (The small rooms and hallways mean there are usually corners to dive for, as well as the possibility of the attacker catching himself in the blast (besides, you can't have a map called Missile Silo without a redeemer :D)).  