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Thx for test the map:)
This is beta3(the candidate version of final release)
comment and suggestion could be send to moonflyer4u@hotmail.com
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The final release should be = this version + all the rest bugs to be fixed
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5,9,2004
Beta 3 Change Logs:

////Gameplay////

- lower the door mover passage a bit so that you can jump to it from the doorframe below it
- switch the minigun( based on the concret beam) with the rocketlauncher (in the teleporter room)
- remove one link ammo clip(close to the linkgun), add one in the end of the flak passage, close to the lift, also add one lightinggun ammo clip
- add one flak ammo clip beside the rl on the concret beam
- add one rl ammo clip and one bio clip in the 50s(no shockrifle) room, move the 2 vials into the passage connecting the room with the lg platform

////Collision////

- Add collisions for the bars (looking like O----O) close to dual lifts in the 50s-shock room
-make a collision mesh for the concret beam
-some other small tunes

////Vision////

-make the trims for the roof of the main hall
-modify the flak room, add an inaccessible room behind it
-add some more decorations
-remake the teleporter emmitter

////Sound////

-add/modify at about 20 spots
-add some interactive sounds

////Bot Support////

- Now bot(godlike) can almost eat all weapons and iteams, can make most lift jump and some doublejump, can hammer jump to get the ddamage, can use the small tunnels

////Other////

-I decide to name the map as The Deck




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4,25,2004
Beta 2 Change Logs:

////Gameplay////

- switch the vials and the 50s in the shock/50s room
- make the mover in front of LG to be a volume controlled one and never close when player stays there
- from only one spot of the bottem terrain (close to the "jumpboost hole") player can jump to the 100s bar
- add back the redeemer to the central hall above the linkgun, you can get over there only by dodging jump to a narrow pipe, you r not commended to camp there cuz the smoke leaked from the pipe will hurt you, by 5 hp per sec
- now you can run over the 100s from one side of the pipe
- remove the broken in wall and add a lift there so it's not a dead end any more
- remove the teleporter in the Flak room and move the destination of the RL teleporter to the curved way linking Flak room and the jumppad room
- remove the vials close to the "deadend" ,  remove the vials in the curved way linking the jumppadroom and the minigun yard, add one more vial above the assault rifle, place six vials in the flak room
- tune the placement of the box close the assault rifle
- reduce the flak room to 50% 



////Collision////
- add blocking volume above the terrain and open rooms
- make collision models for ramps(such as the one close to the minigun)
- add blocking volumes for the bars in the curved ways
- fix the collision-friction bug of the beams under the other 50s(not the one in shock room)
- add blocking volumes above the LG platforms so that you won't land on the catwalk
- fix the collision bugs around lifts
- remove the collison of some trims
- tune the terrain collison



////vIsion////

- Set teleporter to be invisible
- Make new particles for teleporter
- set a special texture for the LG tunnel
- make the grass small
- add vegetations to the bottem terrain
- add back a small pool to the bottem terrain(not a swimming spool and won't hurt you)
- add drips from the pipe over the pool
- tune lighting effect and add corona
- replace some weird textures of meshes with better ones

////sounds////

-add some abient sounds around the map

////other////

- rename the map as:The Deck(not sure if it's ok tho)
 
