

DM-TittyTwister


Map for Unreal Tournament 2004



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General Info
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Title: DM-Titty Twister

Filename: DM-TittyTwister.zip

Author: Rainer "Chavez" Heincz

eMail Address: a9902800@unet.univie.ac.at



Release Date:Eastern 2005

Version:  1.00

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Play Information

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Game: Unreal Tournament 2004

Level Name: DM-TittyTwister

Game Type: DM

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Meshes: Yes

New Scripts: No

New Sounds: Yes

New Music: Yes

If you have problems with FPS, adjust your world and physics detail (and evetually your texture details), this will let lot of decoration and all the karma (moving part) disappear,
so you will get a better performance.
For lighting: I play the map with brightness 0.55
                                  gamma 0.7
                                  contrast 0.5
Turn on the Music Volume, if you like it loud!

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Construction

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Build Time: 4 Months

Recommended # of Players: 3-9

Programs Used: UnrealEd 3.0, Maya PLE 5, Adobe Photoshop 7,MS Paint, Cool Edit Pro 2.5, dBpowerAMP Music Converter;



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Installation

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Unzip DM-TittyTwister.zip

Store the *.ut2 file in your Unreal Tournament 2004/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-TittyTwister

in the console, or select the Map in a Botmatch or an Internet game.


Guide :

*.ut2 files go in Maps/

*.usx files go in StaticMeshes/

*.utx files go in Textures/

*.ogg files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/


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Credits:
--------

RepoMan for playtesting. 

Wolf and all the others from unrealed.myexp.de for lots of hints.
Especially for Wolfs examplemap "scheibenzerschu".
Unfortunately the site does not exist anymore.

The skull in mylevel/angelfire created from Angelmapper is taken from the UT2003 DE-BonusPack.

The textures and meshes in mylevel/roadkillwarrior are taken from the mod roadkillwarriors (www.roadkillwarriors.com).
Also the cactus is from there, but I found it at Static Reality (from Parkar), too.

The textures and meshes in mylevel/car are from MikeK. I found it at Static Reality.

The textures and meshes in mylevel/lawdogs are taken from the mod lawdogs

The bottle  mylevel/zero/stubby is taken from the UT2004 Map AS-Outback.

The Drawings are free internet-copies of Boris Vallejo and Luis Royo.

The stage curtain is taken from a drawing by Rembrandt.

I used as source for my own textures some of Berneyboys PhotorealisticTextures (www.planetquake.com/berneyboy/textures.htm), other stuff I found in the WWW and my own photos.

The Music of course is made by Tito&Tarantula, I just cut and looped it.


And anyone I may have forgotten :)


SPECIAL THANX:
 To my wife Sabine "SMART" Heincz for playtesting, advices and helping me with textures, sounds and music!
And of course caring for our two children while I was starring hours and hours at the screen.

During the betatest a noticed that angelheart has already built the Titty Twister for UT!
He gave me the permission to use his textures, so I did, also I used a lot of ideas (the meshes I had do remodel in Maya, it wasnt possible to convert them from UT to UT2k4).
So the textures and meshes in mylevel/angelheart are from his UT Map DM-DusktoDawn and UT2003 Map DM-2019.
Thanx a lot for your pioneer work.
Hope you like the result anyway.

To all the other mappers out there, I have not (ab-)used your stuff this time ;-), but I took a close look at a lot of maps and learned very much from you.
To all that heros who write tutorials.
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Copyright / Permissions

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This level is copyright 2005, by Rainer "Chavez" Heincz

Authors MAY NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

ANY bug fixes, fixes, changes and tweaks will happen by me and me only. No person, (server/site/league) admin, 3rd party mapper or player is allowed to bring out a modified version of this map without my permission.


You MAY NOT charge any money for this map or any of its embedded content.

You MAY distribute this level through any electronic media (internet (web/ftp),
FIDO, local BBS, Magazine coverdisk etc.), provided you include this file.

You are free to use my custom textures and static meshes for creating your own maps, in a non-profit manner, as long as you mention me as the author and this map as source in your ReadMeFile.



 

UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved. Distributed by
Atari, Inc. under license. UNREAL TOURNAMENT 2003 and the UNREAL
TOURNAMENT 2003 logo are registered trademarks of Epic, Inc. 

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by
Atari, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL
TOURNAMENT 2004 logo are registered trademarks of Epic, Inc. 

All other trademarks and trade names are properties of their respective owners.

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