DOM-DuelRing came about because of my continued use of MAX to make static meshes.  I built the duel Ring to be a multi-purpose arena for DOM and perhaps Chaos KOTH games, and used Egyptian SM's to build the "hull" I would then use to get gameplay where I wanted it.  Ironically, DuelRing is my only map to not use custom meshes, as, after I made the custom ones and ported them in, I didn't like the combined effect.  And so, duelRing is a "stock mesh" map, my first and, I think, only.  and to use the Egyptian mesh set at that!  Gak!

DuelRings is also my only symetrical DOM map to date.  They certainly are easier to make!  A lot less thought went into this, though I still crafted it with loving care.  Except for the Egyptian meshes.  Did I mention I used Egyptian meshes?  Grr!

Anyway, I plan to move on.  The custom meshes for this map I set aside as lessons well learned.  Onto some Onslaught maps!

Anyway, the DuelRings are suspended between binary stars, one of which has collapsed into a black hole.  The bots should do all right here, given the number of sniping volumes all over the place.

As always, feedback would be appreciated!

Hedge-o-Matic signing out!
astarr@systemtwo.com