Exion v3.00 Readme


Exion v3.00 for Unreal Tournament 2004 - 9th September 2004
 2004 George Varga, Hungary (Budapest), GeorgeVarga@msn.com
http://www.niara.hu/exion.html


REQUIREMENTS:

- Unreal Tournament 2004 and Unreal Tournament 2004 Build 3270 (or newer) patch.
Patch is available from: http://www.unrealtournament.com


EXION ONSLAUGHT MAPS:

Destroyable Onslaught maps:

ONS-Exion-Warfare
ONS-Exion-WarfareClassic
ONS-Exion-Labyrinth
ONS-Exion-Gangways
ONS-Exion-FrontLine
ONS-Exion-ArcticStronghold
ONS-Exion-FrostBite

Onslaught maps with Exion type Karma objects, 
vehicles and weapons:

ONS-E-TDB-Aztec
ONS-E-Torlan


ISTALLATION:

Download the Exion files from the Exion website in case you have not done it 
yet. The files can be dowloaded in ZIP and UT4MOD formats, as well. 

IMPORTANT! Under 30 frame/sec the Exion reduce the number of "Karma" fragments 
and reduce the gameplay effects.

IMPORTANT! You can adjust the performance (framerate), the number of initial
"Karma" objects and the number of "Karma" fragments with 
Settings/Display/Physics Detail switch. 

UT4MOD file installation:

- Double click on the downloaded EXION_v300.UT4MOD file. If it does not work, 
you need to run the installation process manually using the setup install 
Exion_v300.ut4mod command in the UT2004\SYSTEM directory.

- Follow the setup instructions in the UT2004 Installer and exit the install 
dialogue once the files have finished copying.


ZIP file installation:

Extract and copy the content of the 

MAPS folder (.ut2 files) into UT2004\Maps folder, 
folder of STATICMESHES (.usx files) into UT2004\StaticMeshes folder, 
the content of TEXTURE folder (.utx files) into UT2004\Textures folder, 
the content of SYSTEM folder (.u, .int files) into UT2004\System folder, 
the content of SOUNDS folder (.uax files) into UT2004\Sounds folder,
the content of MUSIC folder (.ogg files) into UT2004\Sounds folder 
and the content of HELP folder (.txt files) into UT2004\Help folder.


PLAYING SINGLE PLAYER GAME: 

1. After installation, start Unreal Tournament 2004. 
2. Choose Instant Action from the Main Menu.
3. Choose Onlaught in the game type list.
4. A list of Onslaught maps will appear in the map list. Choose the 
   ONS-Exion-Warfare map.
5. Select a Bot Skill Level and the number of additional bots you want to play
   in the match.
6. Choose additional Game Rules, Mutators and the Maps you want to play if
   applicable.
7. Click the Play button to join the action, or the Spectate button to watch
   and learn from the bots.


PLAYING ONLINE:

1. Start Unreal Tournament 2004.
2. Choose "Join Game" from the Main Menu.
3. Click the "LAN" tab for LAN game or click the "Internet" tab for internet
   game.
4. Select the "Onslaught" from the "Game Type" drop-down list to find
   the Exion servers.
5. Select the server and click the "Join" or "Spectate" buttons depending on 
   whether you want to join or just watch the action.


START GAME SERVER FOR THE LAN/INTERNET GAME:

1. Start Unreal Tournament 2004.
2. Choose Host Game from the Main Menu.
3. Select the Onslaught game type, and the ONS-E-TDB-Aztec map.
4. Under the tab buttons Game Rules, Server Rules and Mutators give the
   desired settings.
5. Click on the Dedicated to start the server or Listen button to start the
   server and the game.


Considering the wish of many players, the new Exion v3.00 has been developed for 
the UT2004 Onslaught game type. So, in the future the Exion map type can be 
available under the Onslaught game type. After installing the new Exion, the 
previous Heroes of Exion and its maps can be used completed with the new 
developings.


THE EXION MAPS (IN THE ONSLAUGHT GAME TYPE) HAVE TWO DIFFERENT VERSIONS:

The first is the destroyable Exion map, here most of the buildings can be 
knocked down and also objects like barrels and wooden boxes will be applied 
which are moved by Karma Physics engine. In these maps, the Exion type of 
vehicles and weapons can be used. The names of the maps start with "ONS-Exion", 
for example ONS-Exion-Warfare.

To the second type those maps belong which are not destroyable, but have the 
objects moved by the Karma Physics Engine (barrels, wooden boxes) and here you 
can also use the Exion type of vehicles and Exion type of weapons. The names of 
the maps start with "ONS-E", as well, for example ONS-E-TDB-Aztec.


NOVELTIES: IN THE EXION V3.00 COMPARING TO THE PREVIOUS VERSION (EXION V2.00):

1. New map: ONS-Exion-Warfare: destroyable map, with Exion type of weapons and vehicles. 
To own the thermal spas wich contain valuable materials destroy the enemy`s Power Core.

2. New map: ONS-Exion-WarfareClassic: destroyable map. Similar to the Warfare, but in 
this map you can use the classical UT2004 type of weapons and vehicles.

3. ONS-Exion-Labyrinth destroyable map. By destroying certain walls you can change or 
shorten the routes.

4. ONS-Exion-Gangways destroyable map. By destroying and pulling down the passages 
and hanging bridges, you can change the routes.

5. ONS-Exion-FrontLine destroyable map. The buildings can be used as trenches, by 
destroying certain walls and getting inside the buildings you can even hide from the enemy. 
However, if you destroy the walls of the buildings, you will have fewer trenches either for the 
enemy, but for your team, as well.

6. New volume regulator system.

7. The Link Gun and the Shock Rifle can be used together with the Exion type of weapons.

8. The Human Space Fighter, Skaarj Space Fighter and the Bomber planes can be also used 
in the game.

9. The bullet hit effects wich were made by Mr. Evil and ADS have also been integrated into 
the game.


DIFFERENCES BETWEEN THE EXION MAPS AND THE ONSLAUGHT GAME TYPE:

- In the game, only the guns with bullets, rocket launchers, trench mortars, 
Link Gun, Shock Rifle and Target Painter can be used.

- Since the way of the fired bullets and missiles shot by the Assault Rifle 
(with silencer and telescope), the Assault Rifle Plus (with telescope), the 
Classic Sniper Rifle and other machine guns and automatic guns can be seen and 
heard (3D sound) as they are flying in the air. This way the position of the 
enemy can be identified more easily in the game.

- The sounds of the game have been revised in order to try to experience the 
situation of the battlefield atmosphere.

- The guns move in the players hand under the effect of the strenght of the 
shots (similarly to the Counter-Strike), so it is practical to fire at the enemy 
in short series.

- The vehicles are equipped with machine guns and automatic guns (Manta, Raptor, 
Scorpion).

- The Hellbender is equipped with an automatic gun, which can be handled by the 
driver of the vehicle.

- All the free and working vehicles can be used in the game, independently of 
the fact that it is in possession of the enemy or our team.

- In the maps, there are also destroyable buildings and movable barrels and 
boxes which can be exploded. The moveable barrels and boxes can be pushed by the 
player, so he can build an entrenchment from these objects, too. Because of the 
destroyable walls, you have a chance to manoeuvre during the game.

- The destroyable walls and buildings can be demolished by the vehicles, as 
well. For example, with the Goliath tank, the player can go through the 
destroyable wall. The walls can also be demolished by the other vehicles, but, 
for instance, with the Manta, it is necessary to crash the wall with a high 
speed in order to destroy it.

- The movements of the different mobile things (barrels, boxes, trees, hanging 
bridges) in the map is controlled by the Karma physics engine.

- The output of the game (framerate value) is influenced by the setting of it 
(Settings/Display), but the Heroes of Exion continuously controls its own 
effects (explosions, smoke, debris moved by the Karma physics engine) according 
to the actual framerate value. Under the average 30 fps value, the game is able 
to represent only the minimum effects. Above this, the number, the complexity 
and the level of the physical modelling of the visual effects, or the number of 
the debris moved by the Karma physics engine (for example when a wall explodes) 
grow a lot.


THE EXION PROGRAM IS CHARACTERIZED BY THE FOLLOWING IMPORTANT THINGS:

1. The use of Karma physics engine to move the different objects and 
hanging bridges realistically.
2. Destroyable enviroment.
3. The use of submachine guns, machine guns and automatic guns.
4. The shot bullets can be seen in the air.
5. The sound of the bullets when passing the players can be heard 
in 3D version counted in real time.
6. The sound of bullet hits and the bullet hit effects are changing 
depending on the materials of the objects and surfaces.
7. New vehicle sounds and exploding effects.


QUESTIONS AND FEEDBACK IN CONNECTION WITH EXION MODIFICATION:

In case you would like to send a feedback, or should you have any questions in 
connection with Heroes of Exion modification, then find and use Atari forum in
the Internet, under the address http:/www.ataricommunity.com/forums/index.php,
under the subforum Unreal Tournament 2003/2004, in the section User Maps & Mod
Releases at the Exion thread.


COPYRIGHT:

The Exion modification and Exion type maps is Copyright 2004 by George Varga, 
Hungary, Budapest

Unreal  Tournament 2004 Copyright 2004 Epic Games, USA

