ONS-MZ-VIPERLAKE By Mark 'MarZer' Gillard
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From the creator:
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Thankyou for downloading ONS-MZ-ViperLake. I hope you enjoy it as much as I enjoyed creating it! Viperlake
originally got its beginnings when I noticed the Kopholus team didn't really have any maps that were suited
to testing their Viper Speedboats. Given that and my interest in the boats, I put together a simple map for
that very purpose. But, as with all things development, my interest in the test map I had created kept me 
working on it, to eventually create a VCTF map from it. Sadly, bot support for VCTF is dodgy at best so I decided
to make Viper Lake an onslaught map. After making the switch, the map proved to be a lot more fun, so I guess I
made the right decision!


Story:
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Furious icy battles rage over the near-freezing Viper Lake. Fishing anyone?


Description:
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A pretty lake set among some harsh mountains. Boats, water, trees, death, destruction; 
all the good things you need for a day in the snow.


Installation:
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Point winzip to your UT2004 Directory, hit extract, and everything will *hopefully* go to its rightful place.

HighRise Statistics:
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  - 388 Pathnodes
  - 108 RoadPathnodes
  - 82  FlyingPathNodes
  - 225 PlayerStarts
  - 14  PlayerStartManagers
  - 69  JumpSpots
  - 34  NavigationPoints
  - 19  Jumppads
  - 2   Teleporters
  - 75  UnrealScriptedSequences
  - 27  WeaponLockers
  - 14  MinigunTurrets
  - 3   LinkTurrets
  - 9   ShieldChargers
  - 2   LiftExits
  - 1   LiftCenter
  - 16  BlockedPaths
  - 3   ProximityObjectives
  - 4   HoldObjectives
  - 3   DestroyVehicleObjectives
  - 10  ASVehicleFactories
  - 9   Triggers
  - 18  ScriptedTriggers
  - 1   Trigger_ASTurretControlPanel
  - 2   InfoPods
  - 188 Brushes
  - 25  Volumes
  - 137 BlockingVolumes
  - 4   LeavingBattleFieldVolumes
  - 1642 StaticMeshes
  - 48  Movers
  - 55  DECO_ExplodingBarrels
  - 18  AntiPortals
  - 9   ZonePortals
  - 449 Lights
  - 2   Sunlights
  - 3   Projectors
  - 39  Emitters
  - 9   ASCinematic_Cameras
  - 0.5 Hours spent compiling this list
  - 3   Months spent constructing HighRise
  - 32495839583964 x10^242 Hours spent up mapping when I should have been sleeping
  - 1   Partridge in a pear tree
    
and last but DEFINITELY not least:
  - 1   Grumpy Girlfriend


Thanks to:
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My wonderful girlfriend Amie - for putting up with me neglecting her to go and map :P
Jamie1224 - without your help this map wouldn't have turned out half of what it is!
AnubanUT2 - Your nitpicking of the bots and other issues helped shape the flow of the map
Godsbane - Helping me with my initial setting up of the Leveler
Mr Slate - For helping with Dweather and the Leveler
Recondite - For getting DWeather to work online!
Dario D - For letting me pinch his neat skybox
Meroin - GG Beta testing
punkrockaxel - Beta testing
=UM=TheMaster - Beta testing
nathjan - Beta testing
DeathByTaco - Beta testing
PointlesS - Beta testing
The DX guys - Beta testing
Teh [SCB]!!!! - Beta testing (and for being the best clan ever, of course :P)
Epic - for creating such an awesome game and an equally awesome content creation tool in Unreal Editor 3.0!
WickedPenguin - Teh Map Music!
And anybody else I might have missed, Thankyou!

Any comments, suggestions, cookies, flowers, chocolates, gold rings, *AHEM*GET ON WITH IT*, 
PM me (MarZer on ataricommunity.com), email me (see addy at bottom) or hit my clan website 
(also at bottom), register, and PM me there. Kthx!

Have fun!

  - Mark 'MarZer' Gillard
    marzer@marzerium.com
    http://www.marzerium.com

    Hail to teh coaster baby!