ONS-MZ-VIPERLAKE By Mark 'MarZer' Gillard
---------------------------------------------


From the creator:
-----------------
Thankyou for downloading ONS-MZ-ViperLake. I hope you enjoy it as much as I enjoyed creating it! Viperlake
originally got its beginnings when I noticed the Kopholus team didn't really have any maps that were suited
to testing their Viper Speedboats. Given that and my interest in the boats, I put together a simple map for
that very purpose. But, as with all things development, my interest in the test map I had created kept me 
working on it, to eventually create a VCTF map from it. Sadly, bot support for VCTF is dodgy at best so I decided
to make Viper Lake an onslaught map. After making the switch, the map proved to be a lot more fun, so I guess I
made the right decision!


Story:
------
Furious icy battles rage over the near-freezing Viper Lake. Fishing anyone?


Description:
------------
A pretty lake set among some harsh mountains. Boats, water, trees, death, destruction; 
all the good things you need for a day in the snow.


Installation:
-------------
Point winzip to your UT2004 Directory, hit extract, and everything will *hopefully* go to its rightful place.

ViperLake Statistics:
--------------------
  - 505 Pathnodes
  - 21  RoadPathnodes
  - 100 FlyingPathNodes
  - 41  HoverPathNodes
  - 92  PlayerStarts
  - 20  NavigationPoints
  - 8   Teleporters
  - 18  UnrealScriptedSequences
  - 12  WeaponLockers
  - 2   ShieldChargers
  - 8   Triggers
  - 4   ScriptedTriggers
  - 149 Brushes
  - 7   Volumes
  - 51  BlockingVolumes
  - 44  PhysicsVolumes
  - 819 StaticMeshes
  - 14  AntiPortals
  - 100 Lights
  - 2   Sunlights
  - 50  Emitters
  - 0.5 Hours spent compiling this list
  - 1   Month spent constructing ViperLake
  - 324 x10^80 Hours spent up mapping when I should have been sleeping
  - 1   Partridge in a pear tree


Thanks to:
----------
My wonderful girlfriend Amie - for putting up with me neglecting her to go and map :P
AnubanUT2 - Your nitpicking of the bots and other issues helped shape the flow of the map
CMan - For coding the Vipers
Mr Slate - For coding the Vipers
Cythes and the Map Exploiters - Beta testing
Teh [SCB]!!!! - Beta testing (and for being the best clan ever, of course :P)
Epic - for creating such an awesome game and an equally awesome content creation tool in Unreal Editor 3.0!
And anybody else I might have missed, Thankyou!

Any comments, suggestions, cookies, flowers, chocolates, gold rings, *AHEM*GET ON WITH IT*, 
PM me (MarZer on ataricommunity.com), email me (see addy at bottom) or hit my clan website 
(also at bottom), register, and PM me there. Kthx!

Have fun!

  - Mark 'MarZer' Gillard
    marzer@marzerium.com
    http://www.marzerium.com

    Hail to teh coaster baby!