ONS-RangerSEMSU

Created by Tom 'Sumasshu' Oliphant, ironfistfaqs@yahoo.com

Version History:
---------------
1.  ONS-Ranger  [July 2, 2004] -- First final version released.  After 
      many complaints, I went back and fixed the frame rate and many 
      other problems for the next version...
2.  ONS-RangerMSU [July 9, 2004] -- Second final version, intended for 
      the Make Something Unreal Contest.  For the most part it was well 
      accepted, other than a few problems here and there.  I played it
      online for a few weeks before I went back to do the final fixes...
3.  ONS-RangerSEMSU [Aug 2, 2004] (Second Edition Make Something Unreal) -- 
      The FINAL final version. ;P  My summer vacation is over.  Time to hit 
      the books and do something with my life. *cough*see you online!*cough*


New to ONS-RangerSEMSU:
----------------------
After playing ONS-RangerMSU online for a while, and listening to the
Unreal Tournament community's feedback, I did these things to improve 
the level:
1.  Probably the biggest improvement is the bot support.  This is the 
      first version that has fully functional bots that will drive the vehicles
      from base to base, and even attack the power cores.  Finally people who don't 
      play online can enjoy the level.  The bots aren't perfect, (especially on the 
      more obscure "Crown'sJewel" link setup) but they do put up a good challenge 
      and act somewhat intelligently. :)
2.  Five new Official Link Setups were added to the origianl three to 
      keep the level fresh.
3.  I fixed the bridge collision problems, where vehicles' wheels would fall 
      through the cracks and get stuck.
4.  I toned down the machine gun turrets, each only with 450 health (the same 
      as the energy turrets) and having to wait 90 seconds before respawning.
5.  The tanks were moved from the top and bottom power core bases to the 
      TopLeft and BottomRight bases.  This setup worked better with more of the 
      official link setups.
6.  I polished the terrain, added a few more static meshes, and various 
      other game play enhancing tweaks.


Happy fragging,

--Tom 'Sumasshu' Oliphant
