Hello

ONS-theVine.ut2
Thursday, December 21st, 2006
Created By: Tidu for UT2004
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Description:

A withered-down "vine" structure remains in a grove after innumerable years. The body of water running through the map splits it in half and leaves three ways across: two outside paths or the chokepoint in the middle. Control of the center node gives the team a Paladin to add to their arsenal. Each team is spawned a SPMA at their isolated node. Three node layouts have been supplied. The default features a "figure-eight" type layout with one isolated node per team. The second layout takes advantage of most paths between nodes, and the third gives each team two isolated nodes.




Merry Christmas :) Hopefully you'll enjoy this map. I've been working on it for quite a while; a few months in fact. It's basically a large onslaught with a vine-type thing running through the middle. It houses a few of the nodes; the others are outside the vine.

Some notes
~ECE vehicles.
~frames can be on the low side. With a video card that's worth $50 today and is runnin' on empty (radeon 9600xt) I get 30fps without an bots. With bots, it can drop to 15fps in the heat of the battle. (i DO have holy shit video settings, that might be a source of low frames ;))
~I've included a few pre-made node layouts. the Default is a "figure 8" style setup. 

~There is also a 32player version (should be out by the end of december) with more vehicles, weapons, etc. This is the more... tame version.

Thanks for giving this a try!

Tidu
ryangaris@gmail.com
http://home.comcast.net/~zeldaguru/ (i'm too cheap for a domain)