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ParallaxSkyZoneInfo
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Author:	Pablo "Party Boy" Perugino
Web:	www.UnrealArgentina.com
E-Mail:	UT2kxPartyBoy@hotmail.com



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Description
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A SkyZoneInfo that moves with the player camera location (like in UT3).



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Construction
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Editor:			NotePad++, UMake, UnCodeX
Construction time:	A couple of hours
Base:			From a Unreal Engine 1 version



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Installation
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Unzip 'ParallaxSkyZoneInfo.u' to your UT2004 'System' directory.
Unzip 'ParallaxSkyZoneInfo.txt' to your UT2004 'Help' directory.



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Instructions
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Works like a normal SkyZoneInfo. The most important variable is ParallaxSkyZoneInfo.SkyScale, their recommended
values are between 0 and 1 (but may be greater than 1). For example, a value like 0.0625 will make the
ParallaxSkyZoneInfo move 16 times slower than the player (1/16).

Note: Keep in mind that the ParallaxSkyZoneInfo moves, then you should take precautions to shaping the SkyBox to
avoid being cross by.



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Know bugs
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None



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Thanks to
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.:..:, Wormbo



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Other works by author
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CTF-NeWoot-v2.ut2
CTF-Cavern2k4-v2.ut2



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Copyrights/permissions
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This script is copyrighted by Pablo Perugino, 2010.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is
sold for money without my explicit permission!

You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS, etc.), provided you include
this file and leave the archive intact.

Please ask permission before using meshes in this map for your own projects. Chances are I will say yes but I would
like to keep track of where they are used. Thanks.

UNREAL TOURNAMENT 2004 (c)2004 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software,
Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL TOURNAMENT 2004 logo are registered trademarks of Epic
Games, Inc. All other trademarks and trade names are properties of their respective owners.